I am Frederik Schmidt Knudsen, I am currently a student at AAU in Copenhagen taking my master in Medialogy.
In my spare time I like to develop games.
If you want to get into contact with me or want to know more about what I have done, I can be reached at: email@example.com
Evolving Squares – My first released game, can be found at the play store
- More information can be found in the page dedicated for the game.
Natural paths – Created as a mini project during the 2nd semester of my masters programme, was used in a bigger project.
- Uses pathfinding to find a path between 2 points on a low-poly mesh, to create realistic roads. I.e. the roads should go around mountains rather than over them
- It is based on a project by Rune Skovbo Johansen.
- An example of this project can be found here. *Note* it is a little slow, as it has not been optimized.
Procedurally generated caves – Created as a mini project during the 2nd semester of my masters programme, was used in a bigger project.
- Uses a method I have dubbed ‘ring-based’ to create (low-poly) procedurally generated caves.
- The aim was to create procedural caves, without using voxels.
- An example of this project can be found here. *Note* it is not optimized, so it can take a long time to generate very big and complex cave systems. Sometimes it can break if a single ‘branch’ gets too long.
Spycast – Created during Nordic Game Jam 2016, can be found here.
- A 4 player cast game, it is played 3 (detectives) vs. 1 (spy), the game play originated from the old board game Scotland Yard, where the spy is not visible on the board (the TV), but he can see himself on his own device.
O-Negative – Created during Nordic Game Jam 2015, can be found and tried here.
- This is a 2.5D platformer, where it often can be a good idea to sacrifice a life, to make the level easier. There are several 1-time traps, which will disable other traps.
Other than these, I have worked on several small games used for school projects.